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So much of Insanity is designed around the premise of better fleshing out the characters of Far Cry 3, with a focus on Citra and Vaas. That being said, I’m not entirely sure that we even needed to see this much more of Vass Montenegro. It’s a very introspective set-up for one of Far Cry’s most notoriously unstable villains and perhaps the smartest way to bring Vaas back in a big way without it being too tacky or unnecessary. From the get-go, it’s made clear to Vaas that he won’t just grab them, and that he must confront some of his past enemies and relive his most traumatic memories to be strong enough to retrieve them. He’s woken up inside of his mind, however, and must follow a mysterious voice to reassemble the three pieces of the silver dragon blade to escape. Insanity opens with Vaas waking up following his lethal altercation with Jason Brody in Far Cry 3.
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Thankfully, while I’ve only played the first experience – Vaas: Insanity – I’m excited to say that it’s more interesting than anything offered up by Far Cry 5, and it’s also an interesting take on the tried-and-true rogue-like formula. Whilst I enjoyed Far Cry 5, the season pass was just so unremarkable that I was worried the same might happen with Far Cry 6. Far Cry 6 was great fun, and I was even more excited to give its upcoming season pass content a try as it revisits the thing we love most about the Far Cry games – the villains.
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